The Crypts were used in different locations on the first map Stillwater Bayou.
My task included blockout, modeling, texturing, level art, collision and optimization.
Game Director: Magnus Larbrant
Lead Artist: Tom Deerberg
Lighting: Lars Hofrichter, Stefan Heinrich
Level Design: Hussein Dari, Sven Fahrenwald, Turgut Özbayram, Mikhail Kadikov, Matthias Otto, Tom Nietfeld, Chris Auty